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GMAX
BINK VIDEO

 

 

 

GPG - Dungeon Siege Developer

Microsoft

Gmax - Its all about the tools.

 
 

DEREK WARNER - PRODUCER / LEAD GAME DESIGNER / MODELER / TEXTURE ARTIST

I'm currently a student at The Art Institute of Phoenix studying Video Game Art and Design. I will be graduating June 19th, 2003. Feel free to visit my portfolio at any time at www.derekwarner.net. I have been doing mods in games since creating little levels for load runner for the commador 64. Other games I have created levels for or edited include Quake 2 and 3, Unreal, Counter-strike/Half-life, and Doom. For this project I will be creating all the art assets and placeing them in the level along with designing the level itself. I'm really looking forward to bringing something original to the Dungeonsiege Community.

Email: derek@derekwarner.net

 
JIM TRAN - GAME DESIGN / CODER

Jim is the creator of Game Rebalance for Dungeon Siege which combines alterations to the basic magic system, tweaks to regeneration formulas and monster power levels, and introduces new mechanics for Ranged and Melee characters to offer players a very different styles of play. Overall he has much experience with the Dungeon Siege engine and shares his information freely with the community. Jim "IceMage" Tran is also one of the best all around Dungeon Siege modders I know.

Email: icemage@planetcopperhead.com
 

WILL SCATES - TEXTURE ARTIST / SPECIAL EFFECTS

Will is one of the creators of a short film called "Deus ex Machina" which got extreme attention from everyone from Discreet to ILM. His speciality is textures and special effects.

Email: bb@planetcopperhead.com

 

DERRICK TIPTON - MODELER / CONCEPT ARTIST

Derrick is an excellent modeler and concept artist. He just finished up an animation called "Future Cities" and will be working on the models for Copperhead.

Email: dmin@planetcopperhead.com

 

RENE DE LA FUENTE - DIGITAL EFFECTS ARTIST

Rene does a little of everything. Some of his talents include Musical arrangement, modeling, effects lighting and camera movement, post effects and compositing. He also worked on "Deus ex Machina" and is also working on "Future cities".

Email: crash.overide@planetcopperhead.com

 

ROBERT ST.AUBIN - MODELER / ANIMATOR

Bobby worked on future cities project and is currently working on an animated logo for the Future Cities Organization. Bobby is helping with modeling of some of the CG character from the opeining intro as well.

Email: meshhead@planetcopperhead.com

 

ERIC BLEVINS - RIGGING
Eric was the animator for "Deus ex Machina". His specialty is in character animation and rigging. Eric will be focusing on the character animations of the opening sequences.

Email : zkauba@planetcopperhead.com

 

JESSE L BROOKS - MODELER / ANIMATOR / RIGGING

Jesse is origionally from Alaska. He is currently modeling vehicles for the intro sequence for Copperhead. He will also be working on rigging and animating in the final production of the intro.

Email : blackblaze@planetcopperhead.com

 

GEOFF MELLON - MODELER / TEXTURE ARTIST

He workes in the CG industry... and has good kung-fu....

KEVIN "GOPHER" CHOW - MUSIC COMPOSER

Kevin will be doing the music for Copperhead.

Email: gopher@planetcopperhead.com

TRAILSTORM-RADEEM - UBER MAPPING CONSULTANT / CODING

TR is the creator of Circle of Lorent and also one of the mappers who is working on The Kingdom of Wra which is a siegelet thats due out in the first quarter of this year.

Email: trailstorm@onebox.com

 

AARON 'JOMDOM' RANSLEY - UBER SIEGE FX CODER

Jomdom spends most of his time developing on the latest Cosmetics release, helping out in #SiegeTheDay on irc.gamesnet.net, and working on his web page design skills. He runs Dungeon Siege Cosmetics, a site first created to house a few of his screenshots of the early Cosmetics 1.x mods. Siege FX is his game, as you know, and Jomdom is more than willing to help out anyone in need.

Email: jomdom@hotmail.com

 

All content and concepts copyright © 2002-2003 Derek Warner – www.derekwarner.net
All other content property of their respective owners.